In the latest console wars, I chose PlayStation 4. Late last gen, my PS3 was the preferred gaming device (PS+ and my 360’s loud-ass fan were contributing factors), and their first-party stuff interests me more. So when they went on sale at Target in December of 2014, I bought one. Had I known what kind of customer support I was going to receive, I may have bought a different console.
Playing Bloodborne (an awesome game), I noticed at times my character stuttered when I was pressing up on the left analog stick. It was intermittent so didn’t really bother me. However, the issue kept getting worse. And as I was getting further in the game, those hiccups became costly. Then it became noticeable in Batman: Arkham Knight (another awesome game).
Great game (as long as you can move up)
I had no choice but to contact support. After all, new controllers are freaking $60 – the price of a big-budget, new-release game – and I’d only had mine for about 8 months. And some Googling showed that it was a very common problem, so I assumed Sony was well-equipped to fix their faulty hardware. Continue reading →
Sequels aren’t just commonplace in video games; they’re practically the standard. More now than ever, new ideas are risky so developers stick to well-worn themes and franchises to give them the best chance at keeping the lights on. The results are often disappointing, however. Going to the well multiple times, one may find the well dried up. At times, new teams are brought in who struggle to keep up with the vision of previous games, much less surpass them.
However, there are some games that completely overshadow their predecessors. They fix whatever was wrong or add tweaks to perfect the formula. These are the games I want to shine light on in this article. These are some of my all-time favorites, which are sequels to games I played but didn’t get into for whatever reason – be it design flaws or my impatience. Continue reading →